So, my understanding is that you can have a 4 dimensional object, with time being the 4th dimension.
An example given to me of this is a passing window in sports, specifically football. A QB has a 3 dimensional target he most throw the ball to in order for a receiver to catch it. But, due to the nature of pass defense, the ball has to be there within a certain constrained time, less the receiver run past the window, or the defenders close the window.
But, what about something like the feasible window for shooting a flying clay target in skeet? There is a 3 dimensional space that you need to shoot, and it expires after a time as the target goes out of range, but the space moves and shrinks to nil as time elapses. Are these additional dimensions, especially the size / shape of the window? You should be able to model / express them (the size of the window related to time, the location of a window related to time) as a function.
Am I thinking about this correctly? Genuinely uninformed here and looking for analysis and / or references.
An example given to me of this is a passing window in sports, specifically football. A QB has a 3 dimensional target he most throw the ball to in order for a receiver to catch it. But, due to the nature of pass defense, the ball has to be there within a certain constrained time, less the receiver run past the window, or the defenders close the window.
But, what about something like the feasible window for shooting a flying clay target in skeet? There is a 3 dimensional space that you need to shoot, and it expires after a time as the target goes out of range, but the space moves and shrinks to nil as time elapses. Are these additional dimensions, especially the size / shape of the window? You should be able to model / express them (the size of the window related to time, the location of a window related to time) as a function.
Am I thinking about this correctly? Genuinely uninformed here and looking for analysis and / or references.