How to win at Risk

2,598 Views | 29 Replies | Last: 9 days ago by Tailgate88
Tailgate88
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This is from the Jeff Childers' Coffee & Covid newsletter, thought I'd share:

Quote:

I ran across a wonderful analogy yesterday that will immediately resonate with Gen-Xers like me who grew up playing the board game of world domination, Risk. It was so popular among Gen-X males that, in college, we'd even play all-night Risk sessions. The game board is a simplified Mercator world map. Players start the game by taking turns choosing countries and placing armies (little plastic horses and cannons). When play begins, they start attacking each other, with the ultimate goal of taking over the entire map and getting to bed at least an hour before morning classes started.

Observe Risk's critical locations of Venezuela and Greenland, from the perspective of North America:



A well-known strategy among players (including your author) who strategically preferred to start their games in North America was that the key to winning lay in just three critical game squares: Alaska, Greenland, and Venezuela. If you controlled just those three "countries," then North America became an impregnable fortress, a base from which the subjugation of the entire world became easy and inevitable, and victory assured.

The explanation for this is access. Any other player trying to penetrate North America could only do so by moving through Venezuela, Greenland, or Alaska. If the North American player assembled large armies (lots of game pieces) in those three chokepoints, then North America was snug as a bug in a rug. The other players would leave North America alone and fight amongst themselves, leaving the American player to simply wait around and clean up, once the dust settled.

Risk looks simple, but it was based on reams of historical and military wisdom, which explains the game's enduring popularity. (These days, of course, it's all about videogames. But back in the day, Risk was an 800-pound board-gaming gorilla.)

In any case, President Trump is playing Risk, and everyone else is playing pick-up sticks.

An L of an Ag
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In b4 Seinfeld "The Ukraine is strong!" gif.
Concerned Moderate Ag
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I didn't read all that, but the answer is never get into a land war in Asia.
annie88
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Model UN but similar…

“Some people bring joy wherever they go, and some people bring joy whenever they go.” ~ Mark Twain
BonfireNerd04
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I'm more of a Sid Meier's Civilization player.

America should be aiming for a Science Victory. With enough production devoted to it, we should be able to build a Mars colony before the Arabs win a Religious Victory or Gandhi starts a nuclear war.
Pizza
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An L of an Ag said:

In b4 Seinfeld "The Ukraine is strong!" gif.


For those of us that played Red Alert / Command & Conquer "The Ukraine is Weak"
Jeeper79
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The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.
Eliminatus
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Pfff. I am undefeated as Madagascar as my starting nation. Africa is the key to winning attritional warfare.
Tony Franklins Other Shoe
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Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

Agree and you would always try to instigate fights between the other players while you slow-played your own territories and armies.

Person Not Capable of Pregnancy
Tea Party
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Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

Then the power play is to extend to Venezuela, Iceland, and Kamchatka because you get the same 3 choke points and also F your neighbor continents.
Learn about the Texas Nationalist Movement
https://tnm.me
JayHowdy!
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Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

This is the way!
BonfireNerd04
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Eliminatus said:

Pfff. I am undefeated as Madagascar as my starting nation. Africa is the key to winning attritional warfare.

Madagascar is the best place to be during a pandemic. They'll shut down their seaport as soon as one guy sneezes in China.
Dungeon Crawler Carl
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BonfireNerd04 said:

I'm more of a Sid Meier's Civilization player.

America should be aiming for a Science Victory. With enough production devoted to it, we should be able to build a Mars colony before the Arabs win a Religious Victory or Gandhi starts a nuclear war.


1st off - Civ 7 is a complete piece of DEI crap. They might as well dump it and develop Civ 8.

2nd everyone knows the best path to victory is Peter with Dance of The Aurora Pantheon and Work Ethic / Tithe as the religion. Go for the early Religious or the culture victory. Work Ethic / Crusade if you want to smash.


As far as Risk goes.....Australia or South America open if you have two or more pieces in either continent. Hold and conquer the world!
kb2001
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Concerned Moderate Ag said:

I didn't read all that, but the answer is never get into a land war in Asia.

Or slightly lesser known, never go in against a Sicilian when death is on the line
cecil77
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LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!
Jeeper79
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Tea Party said:

Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

Then the power play is to extend to Venezuela, Iceland, and Kamchatka because you get the same 3 choke points and also F your neighbor continents.
Yes! It breaks other players' control on those continents, denying them troop bonuses.
techno-ag
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cecil77 said:

LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!
That's what kids did with only 3 channels and no internet.
The left cannot kill the Spirit of Charlie Kirk.
Jeeper79
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kb2001 said:

Concerned Moderate Ag said:

I didn't read all that, but the answer is never get into a land war in Asia.

Or slightly lesser known, never go in against a Sicilian when death is on the line
Unless you've built up an immunity to iocane powder.
Jeeper79
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cecil77 said:

LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!
Yup. Back and forth across the same two or three territories for hours at a time.
cheeky
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Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

You want Venezuela as the choke point because it inhibits bonus armies for controlling S. America. And eventually you take Iceland by way of Greenland to inhibit bonus armies for Europe, and then you attack Asia by way of Alaska to Kamchatka. And then you slowly squeeze the amphitheater of war. By limiting other players' ability to earn bonus armies, while your bonuses begin to swell, one can gradually outman all opponents from just those three fronts.

so you're both right; he just skipped through Mexico to Venezuela for dramatic effect of the article.
flakrat
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Jeeper79 said:

Tea Party said:

Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

Then the power play is to extend to Venezuela, Iceland, and Kamchatka because you get the same 3 choke points and also F your neighbor continents.

Yes! It breaks other players' control on those continents, denying them troop bonuses.

But makes you a YUGE target as you take continent bonuses from your buds while trying to turtle!
cecil77
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techno-ag said:

cecil77 said:

LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!

That's what kids did with only 3 channels and no internet.


I grew up in the Valley. We had 2 channels.
APHIS AG
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Played Risk when I was stationed in Germany in the late 70's and had one game that lasted two days. We would get together in the barracks with a couple of cases of German beer and go at it.

For us, the number one area was Australia for it was easily defensible as long as you had other countries where you can grow your Armies.

The number two was South America with North America being number three.

Asia of course was the hardest to keep with Europe and Africa.
sleepybeagle
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Yep go for Australia for the win!
sleepybeagle
txagman1998
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For reference…

Swan Song
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C&C is a great daily read.
EclipseAg
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cecil77 said:

LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!

I was gonna say the same thing. Plastic horses and cannons??? We just had weird shaped wooden pieces.

Oh, and Kamchatka was one of the countries.
Tony Franklins Other Shoe
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cecil77 said:

LOL, I played the Risk rules of 50+ years ago. The armies were just little wooden cubes about a 1/4 " on a side.

Rules had both attack and defense using three dice. Games took DAYS!

I forgot about the cubes, our second version was the plastic pieces that if you stepped on them, they caused great pain to shoot from your foot up your spine.

Person Not Capable of Pregnancy
AGinHI
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Jeeper79 said:

The dude is just wrong. The critical territories for North America are Alaska, Greenland, and Mexico. Venezuela is a critical territory for South America.

And it's arguably easier to take and defend South America and/or Australia before moving to bigger continents so as not to spread yourself too thin.

Everyone knows you take Australia first in round 1 and with your two extra armies you then move to conquer the Western Hemisphere.
Tailgate88
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Swan Song said:

C&C is a great daily read.


Agree 100%. One of the handful of things I never miss.
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