This game looks kinda fun. Pokemon with guns!
Anybody gonna check it out?
Anybody gonna check it out?
It is fun if you like survival/crafting style games. In ARK you capture Dinosaurs and use them to battle/travel/gather resources/etc.easttexasaggie04 said:
I've never played Ark, is it fun?
Use the earth Pals you find in the dungeons. Fiddura ? Fiddula ? something like that.FatZilla said:
Played 5 hours tonight on steam. Pretty fun game. Up to level 17 or so. Killed the first 2 mini bosses and 2 dungeons but not the tower trainer battle yet. That *****es knockoff electabuzz is mean. You definitely want ranged weapons and to work on dodging for him and let your pals do the attacks as you dance around the pillars.
I captured the big mammoth guys and they wiped the floor with her. Theres some lower lvl 31ish ones i found i was able to hammer down with 2-3 pals and spam my green balls until i capped them.JTA1029 said:Use the earth Pals you find in the dungeons. Fiddura ? Fiddula ? something like that.FatZilla said:
Played 5 hours tonight on steam. Pretty fun game. Up to level 17 or so. Killed the first 2 mini bosses and 2 dungeons but not the tower trainer battle yet. That *****es knockoff electabuzz is mean. You definitely want ranged weapons and to work on dodging for him and let your pals do the attacks as you dance around the pillars.
Seems susceptible to earth type damage.
Suck on THAT GameFreakHawthornAggie said:
8 million copies sold in a week
https://www.nytimes.com/wirecutter/blog/palworld-explained/
Not sure if this fixed what you needed but they did something with keymapping the mousejavajaws said:
Meh...can't/won't play until they fix the kaymapping support to make it playable for a left handed keyboard and mouse player. I hate when games don't support proper keymapping from the beginning.
Quote:
Patch Notes:
===
Major Fixes
Fixed an issue where the game would crash under certain conditions
Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere.
Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild's total number of pals captured reached around 7000.
*The game no longer crashes even if the total number of captured objects exceeds 7000.
However, save data that has already been in this state (in the case of a server, the server's world data) prior to this update will still be unable to load.
We are continuing to work on fixing this issue permanently.
Key Configuration
Added support for mouse side keys and numeric keypad in keyboard key configuration.
*Further improvements are currently planned, such as support for interact key configuration.
Player Issues
Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
Players will no longer pass through walls when dismounting.
Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
Fixed an issue where armor could be equipped in the wrong slot.
Adjusted camera positions of several Pals to make it easier to see when mounted.
Base Issues
Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
The key to lift Pals has been changed from F V (Pad: X Y) in order to prevent accidents.
Reduced the speed and range of fire spreading on wooden buildings.
Fixed an issue where manual work assignments could not be set at all under certain circumstances.
Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
Added several measures to prevent base Pals from getting stuck.
Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
Fixed an issue where Pals at the base would float under some conditions.
Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.
Other
Corrected incorrect text
Measures have been added to prevent cheating and stealing other players' Pals.
Many other minor fixes such as the addition of a UI key guide.
===
We will continue development placing top priority on fixing major problems and issues.
Thank you for your continued support of Palworld.