Elder Scrolls IV: Oblivion Remastered

8,975 Views | 104 Replies | Last: 7 mo ago by KidDoc
wangus12
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Shocked that they kept the price at $50/$60 for it.
BenFiasco14
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Downloading now. Game pass on day 1
CNN is an enemy of the state and should be treated as such.
Pookers
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Hopefully if the Oblivion remaster does well they will figure out that RPGs are actually cool and move ESVI more towards daggerfall/morrowind and further away from fallout4/starfield.
canadiaggie
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Already bought on Steam

Shut up and take my money Todd
Lathspell
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I'd pay double. Can't wait to get home and give it a go!
AggiEE
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Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong
CC09LawAg
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lolwut?
Lathspell
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AggiEE said:

Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong
Lol.... "Elder Scrolls is not Elden Ring, I'll pass"

mickeyrig06sq3
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AggiEE said:

Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong

Other than that they both have swords in the game, they're completely different gameplay designs. That's like ordering brisket and getting mad you didn't get a t-bone.
Rossticus
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AggiEE said:

Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong


What about "Remaster of TES IV Oblivion" would make you think for a second that it would suddenly become a Souls-like?
AggieMac06
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Looking forward to doing the Knights of the Nine side quests again. One of the best fantasy quest names ever - Pelinal Whitestrake.
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AggiEE
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Rossticus said:

AggiEE said:

Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong


What about "Remaster of TES IV Oblivion" would make you think for a second that it would suddenly become a Souls-like?


There was a reported leak that said the combat is revamped to make it more Souls like in terms of challenge and engagement

I played 20 hours of the original Oblivion and it was not holding my interest due to the bad combat, wooden NPCs, recyclable dungeons, etc

Great that you all like it, but not my cup of tea
Cromagnum
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AggiEE said:

Gameplay not looking good as usual, going to pass on this one

Got my hopes up that it would have souls like combat but that leak was wrong


Who thought this was gonna be a souls like? Elder Scrolls combat has never had much going on.
JJxvi
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Will it still have that scene where an army of like 5 people cheer for you?
Hubert J. Farnsworth
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JJxvi said:

Will it still have that scene where an army of like 5 people cheer for you?


That always cracked me up. In Skyrim, there were some cool civil war mods that made big armies for the battles, and had random patrols(of either Stormcloaks or Imperials) moving about the map. There were also random skirmishes between the two sides that you could run into. It made it actually feel like there was a war going on, unlike in the vanilla game. I'm sure if they didn't fix that small army issue in Oblivion, some modder will come up with something.
BenFiasco14
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JJxvi said:

Will it still have that scene where an army of like 5 people cheer for you?


Most likely. They have kept all the original terrible but hilarious dialogue and the physics still break pretty easily which makes for some funny interactions.
CNN is an enemy of the state and should be treated as such.
MGS
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The oblivion gates are just as tedious as I remembered.
G.I.Bro
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Currently downloading
Eliminatus
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Still haven't seen a solid breakdown of how the leveling has been altered. Only that it has been. The original f'ing sucked and is a game breaker for me after Skyrim. Anyone into it and can give a brief a description on it?
canadiaggie
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MGS said:

The oblivion gates are just as tedious as I remembered.
Honestly, at least they're better than Draugr Cave 1, 2, 3, 4.... 178, 179, 180...
canadiaggie
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Sort of a minor quibble, but one addition from Skyrim I wish they ported back into Oblivion was dual wielding. My preferred playstyle in Skyrim - when I resisted the urge to make Stealth Archer # 500 for my character - was berserker battlemage - weapon in one hand, destruction spell in the other.
Artorias
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Eliminatus said:

Still haven't seen a solid breakdown of how the leveling has been altered. Only that it has been. The original f'ing sucked and is a game breaker for me after Skyrim. Anyone into it and can give a brief a description on it?
https://en.uesp.net/wiki/Oblivion: Oblivion_Remastered_Changes (remove the space between Oblivion: Oblivion, TexAgs tries to make it an emoji)

The leveling system has been overhauled to resolve problems that occurred under the original game's system.

  • All skills now contribute to increasing the player character's level, just as in Skyrim. However, Major Skills increase level much faster than Minor Skills, making them the most efficient way to level up.
  • Attribute increases are no longer determined by the specific skills the player has raised. Instead, a new system has been implemented:
    • When the player levels up, they are given 12 virtues to distribute amongst their attributes to increase them.
    • Each virtue assigned to an attribute increases it by a single point, however Luck requires 4 virtues to increase by a single point.
    • Up to 5 virtues can be assigned to a single attribute, and only up to 3 different attributes can be increased per level up.
  • Health increases from increasing the Endurance attribute are now applied retroactively.
  • Enemy scaling as the player increases their level has been adjusted.
Artorias
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Got a few hours into the Remaster last night. Had a couple crashes, and seen a number of bugs with NPCs in towns where they seem to all be gathered in one location and all delivering their dialogue at the same time. The jump in difficulty from default to just one notch higher seems really dramatic. Normal difficulty is too easy, while one notch higher is overly difficult to the point of not being fun.
Eliminatus
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Artorias said:

Eliminatus said:

Still haven't seen a solid breakdown of how the leveling has been altered. Only that it has been. The original f'ing sucked and is a game breaker for me after Skyrim. Anyone into it and can give a brief a description on it?
https://en.uesp.net/wiki/Oblivion: Oblivion_Remastered_Changes (remove the space between Oblivion: Oblivion, TexAgs tries to make it an emoji)

The leveling system has been overhauled to resolve problems that occurred under the original game's system.

  • All skills now contribute to increasing the player character's level, just as in Skyrim. However, Major Skills increase level much faster than Minor Skills, making them the most efficient way to level up.
  • Attribute increases are no longer determined by the specific skills the player has raised. Instead, a new system has been implemented:
    • When the player levels up, they are given 12 virtues to distribute amongst their attributes to increase them.
    • Each virtue assigned to an attribute increases it by a single point, however Luck requires 4 virtues to increase by a single point.
    • Up to 5 virtues can be assigned to a single attribute, and only up to 3 different attributes can be increased per level up.
  • Health increases from increasing the Endurance attribute are now applied retroactively.
  • Enemy scaling as the player increases their level has been adjusted.

Nice. Thanks for that. Figures I should have checked there.
BenFiasco14
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Eliminatus said:

Still haven't seen a solid breakdown of how the leveling has been altered. Only that it has been. The original f'ing sucked and is a game breaker for me after Skyrim. Anyone into it and can give a brief a description on it?


As far as I can remember, it's just like Skyrim's leveling system. Time to make some iron daggers
CNN is an enemy of the state and should be treated as such.
Lathspell
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canadiaggie said:

Sort of a minor quibble, but one addition from Skyrim I wish they ported back into Oblivion was dual wielding. My preferred playstyle in Skyrim - when I resisted the urge to make Stealth Archer # 500 for my character - was berserker battlemage - weapon in one hand, destruction spell in the other.
Confused by this... You can play that exact same playstyle in oblvion. You just can't dual wield two different spells or weapons.

I love the oblivion mechanic allowing me to use a two handed weapon or sword/shield and still cast spells.
Lathspell
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Anyone else playing also think the Skeleton are overtuned?

I'm playing a battlemage type character wielding a two handed sword. I went to clear out the first place on Master difficulty. Each attack I make barely seems to remove 5% HP from enemies. However, my summoned skeleton 2-3 shots enemies. The same is the case for enemy skeletons 2-3 shotting me.

It's basically been me summoning a skeleton, and then just hit the enemy with my weapon to get some experience for Blades skill. I do absolutely no damage.

I always forget how I hate Elder Scrolls difficulty scaling. All they do is make enemies bullet sponges by buffing their HP and decreasing your damage to nothing. That's the laziest form of difficulty scaling.
G.I.Bro
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Playing on Xbox, at the the beginning and choosing my sign, each one I choose it says are you sure you pick the apprentice? That's the worst freaking one
G.I.Bro
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NM I figured it out
Lathspell
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Anyone lose their save files? I just logged in after work and the game booted up like it was the first time, unpacking the shader files and such. Then, when i went to load my save, there was nothing there. If I go into my Saved Games folder for Remastered, I can see them there, but the game doesn't recognize them apparently.

Anyone else on PC have this issue?
Claude!
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Didn't have that specific issue, but earlier today I did have to restart the game a couple of times to get my savefile to actually load. The game would just hang on the loading screen.
YouBet
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Sounds like Bethesda still Bethesdaing based on this thread.
BenFiasco14
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Don't try to make any alchemy with cheese or onions - it crashes the game (seriously)
CNN is an enemy of the state and should be treated as such.
Artorias
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Lathspell said:

Anyone else playing also think the Skeleton are overtuned?

I'm playing a battlemage type character wielding a two handed sword. I went to clear out the first place on Master difficulty. Each attack I make barely seems to remove 5% HP from enemies. However, my summoned skeleton 2-3 shots enemies. The same is the case for enemy skeletons 2-3 shotting me.

It's basically been me summoning a skeleton, and then just hit the enemy with my weapon to get some experience for Blades skill. I do absolutely no damage.

I always forget how I hate Elder Scrolls difficulty scaling. All they do is make enemies bullet sponges by buffing their HP and decreasing your damage to nothing. That's the laziest form of difficulty scaling.
The difficulty settings scaling is completely jacked, resulting in huge spikes between one setting to the next. There is a mod available that smooths out the difficulty scaling.

Difficulty Slider Fixed at Oblivion Remastered Nexus - Mods and community

I would also recommend checking out this mod that adjusts the visuals to make it more vibrant and colorful like the original, instead of the warmer, duller visual style they changed it to.

Ayleid Reshade at Oblivion Remastered Nexus - Mods and community

Note: You will need Reshade for this mod
canadiaggie
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Lathspell said:

canadiaggie said:

Sort of a minor quibble, but one addition from Skyrim I wish they ported back into Oblivion was dual wielding. My preferred playstyle in Skyrim - when I resisted the urge to make Stealth Archer # 500 for my character - was berserker battlemage - weapon in one hand, destruction spell in the other.
Confused by this... You can play that exact same playstyle in oblvion. You just can't dual wield two different spells or weapons.

I love the oblivion mechanic allowing me to use a two handed weapon or sword/shield and still cast spells.


I meant more in the sense that in Skyrim you can cast a spell continuously while still swinging a sword. In Oblivion I know I can cast spells like heal minor wounds while having a sword equipped, but it's not quite the same fluidity.

That being said I've literally only had time to clear the beginning dungeon this week so maybe I didn't test it enough.
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