Crimson Desert

485 Views | 8 Replies | Last: 36 sec ago by YouBet
Cromagnum
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Amazed no thread about this. Launches this Thursday. Huge open world with a map around 2x as big as Skyrim's. Suppose to be optimized pretty well for consoles but naturally will look amazing on newer pcs.





Head Ninja In Charge
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Cautiously optimistic. Until it's actually published/playable, I still have it in the too-good-to-be-true category.
Cromagnum
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Reviews from journalists are split. Need to let actual gamers chime in for a ruling.
FatZilla
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Early reviewers are bombing it because its bosses are too hard or the puzzles require a double digit iq to solve lol
Cromagnum
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FatZilla said:

Early reviewers are bombing it because its bosses are too hard or the puzzles require a double digit iq to solve lol


Journal reviewers be like, "deez puzzles R two hard"

zgolfz85
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Just got a ps5 pro to buy this game after not having had a console for a decade plus. Feels like I'm gonna be learning to walk again
YouBet
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Looks cool.
Cromagnum
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Played a few hours on PC. The game is beautiful and runs pretty well.

Gameplay wise its basically "**** you, figure it out". The controls are absolutely going to take a while to get used to.

The user interface for menus, settings, inventory, and gear is horrible though. I have no idea why quest items, all consumables, recipes, and loot share one stingy bag either. I know it's expandable and eventually they are adding a storage chest, but yeesh.

I dont mind the lack of hand holding though, and its a neat concept that you get more bag space and learn skills through quests, challenges, and just observing the goings on of the world than just grinding up.
YouBet
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Cromagnum said:

Played a few hours on PC. The game is beautiful and runs pretty well.

Gameplay wise its basically "**** you, figure it out". The controls are absolutely going to take a while to get used to.

The user interface for menus, settings, inventory, and gear is horrible though. I have no idea why quest items, all consumables, recipes, and loot share one stingy bag either. I know it's expandable and eventually they are adding a storage chest, but yeesh.

I dont mind the lack of hand holding though, and its a neat concept that you get more bag space and learn skills through quests, challenges, and just observing the goings on of the world than just grinding up.


Your last sentence is actually pretty common in games in my experience. The thing that gives me pause is the controls. I am terrible at using or making combos work in games that get complicated with their fighting skills. I just don't have the muscle memory to remember R1+R2+X+R3+R1 is a suplex move. It's too much.
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