satexas said:
So forgive me for asking, but what is Diablo4 most like?
D2 is a legendary classic model, and D3 was nothing like it.... D3 was more poe-ish to me. What's D4 most like?
What does that mean?
D4 is definitely a blend of the two. It has a similar fluidity in the combat style, like D3, but more methodical like D2 because you don't slay through massive mobs of enemies like D3. Also, the dodge mechanic in D4 is extremely important, and adds a lot to the fights. If you are a squishy class and don't have good mobility, you will be one-shotted by certain attacks. For example, the standard trash wraith archers would instakill my rogue at level 75, if I didn't immediately dodge out of their big damage attack, if there was more than one.
I like the builds in D4, so far, better than the other 2 because of how the synergies work, along with the paragon boards and such. It really does get to a point, after around level 40 or 50, where you are just chasing incremental upgrades to gear and paragon board builds.
Legendaries drop more often than they do in D2, but not as frequent as D3 greater rifts. That is mostly because the difference in playstyle and reduction of quantities in mob packs. There are Uniques and Legendary items. Uniques are set items, similar to what we were used to in D2 and D3. These are a pale orange/yellow color. The Legendaries in D4 are simply items with a legendary power and random stats. Legendary powers are segragated by armor/weapon/ring/amulet, or something close to that. A Legendary power for armor can appear on any helm, chest, glove, or boots. You can then extract that power and apply it to a rare of the same Tier.
I personally really like the PvE combat in D4, though PvP still just feels like I'm spamming buttons because of how fast it is.
As for end game stuff, I could literally type of thousands of words on how it currently works, but I just don't feel like making that time investment.