AggiEE said:Fenrir said:
I saw that which is why I said "I'll believe it when I see it."
Promises now for future behavior don't hold water for me.
They've shown repeatedly they are deceptive and completely willing to screw their consumers over. You even admit they have a monopoly and you think they'll behave?
Physical existing helps keep pricing competitive and available to a larger audience. Just go look at the difference in pricing for older games at the PlayStation store vs physical through retailers.
https://www.tomsguide.com/gaming/playstation/playstation-killing-physical-games-could-make-gaming-deals-a-thing-of-the-past-and-thats-a-major-problem
Arguing that a reduction in options is a good thing for consumers is just an absurd argument. It's comical.
Some gamers care more about the health of the industry than having the most consumer options.
Yeah, I'm not worried about a multi-billion year corporation. They are capable of deciding how to stay in business, not my responsibility.
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Something can be "pro consumer" but decidedly terrible for the industry. Just look at the GamePass model that is crumbling before our eyes and causing massive studio closures and layoffs at Microsoft.
GamePass, a "pro-consumer" streaming service just incentivized an entire audience to not buy games or just wait for games to come to GamePass instead where the studios only receive a fraction of the revenue.
I disagree that it's inherently pro consumer. It's just an extension of what these massive corporations routinely do, try to undercut the market until they dominate it and then jack up the costs to continue service or remove the service for something far more lucrative once you're in their walled garden and can more easily monopolize their consumers wallets.
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While some may certainly not like the fact that removing physical games essentially kills the used game and rental market, it may be better overall for the health of the business which ultimately should help support developers stay in business and develop games we all enjoy.
I think this is an overly simplistic take on how used games impact the gaming economy and development. Used games means more people have an opportunity to try something. Some of those people buy the game. Some of those people buy the sequel. The entire economy of video games as a mainstream hobby relies on reaching as far and wide as possible. Removing avenues for people to try things (before spending half a days salary for some of them on a single game) is going to diminish that to some degree.
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So yeah, I can support this initiative that will ultimately help support developers even if it means that a certain portion of the market can't gain access to the cheapest options available any longer.
Stating something doesn't make it a fact.
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This is still a market that competes amongst themselves for consumer dollars and attention, so it's not like sales are going away. And I guarantee that every major third party developer was consulted on this move and endorses it fully.
Kojima has publicly said he doesn't like it so not sure that's an accurate assumption.
Never mind that there is no real reason to believe Sony will allow competition in their walled ecosystem. If they wanted to open it up to competition nothing is stopping them right now. In fact they have gone the opposite direction seeing as they used to allow that competition but have since removed it. Their PR release that vaguely promises retail competition is not something I would hedge my bets on.
It always shocks me the way some people try to play PR for multi-billion dollar corporations.