GTA VI

22,072 Views | 258 Replies | Last: 19 min ago by YouBet
Tabasco
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Burn all your digital games to Laserdisc. Problem solved.
The Ex Officio Director
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Tabasco said:

Burn all your digital games to Laserdisc. Problem solved.

Ok boomer.

I'll get right on that, after I burn all my 8 tracks to the mp3 players.
It could be that your purpose in life is to serve as a warning to others. Explains why I come with a warning label. Life is short, drink jager with red bull.
zip04
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Getting this thread back on track.



This is going to piss a lot of people off.
YouBet
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zip04 said:

Getting this thread back on track.



This is going to piss a lot of people off.


Yeah, that's a deal breaker and will kill the game. They will reverse that on day 2 if not before launch.

I won't buy it until they reverse it. Not wasting my time on it.
wangus12
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I feel like there is zero chance that is in the game. Forcing your player base to NOT play the game because of crimes committed in a game completely about committing crimes is possibly the stupidest game mechanic of all time.
YouBet
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wangus12 said:

I feel like there is zero chance that is in the game. Forcing your player base to NOT play the game because of crimes committed in a game completely about committing crimes is possibly the stupidest game mechanic of all time.


It's a legit tard decision and I wonder if these guys are trolling.
mickeyrig06sq3
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wangus12 said:

I feel like there is zero chance that is in the game. Forcing your player base to NOT play the game because of crimes committed in a game completely about committing crimes is possibly the stupidest game mechanic of all time.

I think, if done a certain way, it could be fun. Sort of like survival mode in Skyrim or FO4. Not on by default, but enabling can create a new experience. Police corruption, safe houses, getaway planning, etc.
YouBet
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mickeyrig06sq3 said:

wangus12 said:

I feel like there is zero chance that is in the game. Forcing your player base to NOT play the game because of crimes committed in a game completely about committing crimes is possibly the stupidest game mechanic of all time.

I think, if done a certain way, it could be fun. Sort of like survival mode in Skyrim or FO4. Not on by default, but enabling can create a new experience. Police corruption, safe houses, getaway planning, etc.


If it's optional, then go for it. That would make much more sense...in effect it's a difficulty setting.
zip04
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I think they are trying to make it as realistic as possible. Another rumor is it uses AI to remember every thing you do.

You rob a store, the people in the store will remember you and get scared when you come around again in the future.
YouBet
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zip04 said:

I think they are trying to make it as realistic as possible. Another rumor is it uses AI to remember every thing you do.

You rob a store, the people in the store will remember you and get scared when you come around again in the future.


Hmm, sounds cool on surface, but I don't want to play The Sims version of GTA.

There is a delicate balance between arcade and realism here to maintain. More realism and less fun is not the combo I want.
hph6203
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Wouldn't worry about it. There's absolutely no way that's real.
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Lathspell
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YouBet said:

zip04 said:

I think they are trying to make it as realistic as possible. Another rumor is it uses AI to remember every thing you do.

You rob a store, the people in the store will remember you and get scared when you come around again in the future.


Hmm, sounds cool on surface, but I don't want to play The Sims version of GTA.

There is a delicate balance between arcade and realism here to maintain. More realism and less fun is not the combo I want.

It should definitely be a game option that can be enabled or disabled.

I'm actually looking forward to more games like this utilizing AI to be MUCH more dynamic and give every action you take more impact in the game world.

I was thinking through this about possibilities for future Elder Scrolls games, but it could also apply to GTA. Imagine the entire game world is a living, breathing ecosystem. Let's say you got into a big gun fight in a particular part of town. Maybe one of the NPC's who lives in that part has a personality that can't take that type of crime in their neighborhood, so they decide to pickup and move to a different neighborhood. Then, later, you have a quest to talk to that NPC and the quest giver only knows their previous location. So you go to the address and find he's not living there anymore. So now you have to interact with the neighbors to find out what happened to him and where he moved.

I find that to be a very Interesting mechanic.
mickeyrig06sq3
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Lathspell said:

YouBet said:

zip04 said:

I think they are trying to make it as realistic as possible. Another rumor is it uses AI to remember every thing you do.

You rob a store, the people in the store will remember you and get scared when you come around again in the future.


Hmm, sounds cool on surface, but I don't want to play The Sims version of GTA.

There is a delicate balance between arcade and realism here to maintain. More realism and less fun is not the combo I want.

It should definitely be a game option that can be enabled or disabled.

I'm actually looking forward to more games like this utilizing AI to be MUCH more dynamic and give every action you take more impact in the game world.

I was thinking through this about possibilities for future Elder Scrolls games, but it could also apply to GTA. Imagine the entire game world is a living, breathing ecosystem. Let's say you got into a big gun fight in a particular part of town. Maybe one of the NPC's who lives in that part has a personality that can't take that type of crime in their neighborhood, so they decide to pickup and move to a different neighborhood. Then, later, you have a quest to talk to that NPC and the quest giver only knows their previous location. So you go to the address and find he's not living there anymore. So now you have to interact with the neighbors to find out what happened to him and where he moved.

I find that to be a very Interesting mechanic.
I'm looking forward to an open world AI RPG if they can pull off the logistics.
YouBet
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Yeah, could be cool if done right.
 
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