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While a great game, one I enjoyed, I think Bethesda needs to go back to the drawing board with their formula.
I've played this game 6 times now. (Morrowind, Oblivion, Skyrim, Fallout 3, Fallout New Vegas, Fallout 4).
They tried to shake things up a bit with the base building, and was a clever way to use "junk", but I don't know...didn't really work for me.
Agreed. It seems like there's definitely a lack of quests when compared to Skyrim. I'm wondering if they plan to add more later, or if they plan to rely on player made content. Some of the ones that came out for Skyrim were extremely impressive; almost the size of paid DLC.
There's a lot of places that looked like a setup for a quest, but it goes nowhere. The nuclear silo in the wastelands is a good example. Its massive and unique, but it's only got standard ghouls and a core. Also it would be fun to go truly bad and join the Raiders or Gunners. Could do without the dismembered corpses though.
They also need to polish the radio beacon system. Some way to home in on the source. I've spent an hour or more searching for a signal; then you find it, and it's a dead body or two with a Stimpak and ammo.
The terminals add a lot to exploring. Some of the backstories to the buildings are interesting.
I remember back when everyone was claiming "Fallout 3 is Oblivion with Guns!" And Bethesda said something to the effect that though the Elder Scrolls had more quests, Fallout quests were longer and more involved. That may have been the case for Fo3 and New Vegas, but I don't think it held true for Fo4.
Further, I just didn't think any of the quests were all that interesting...(The end game quests were decent).
I guess, in the end, between the writing and the area itself, I just didn't find anything about it particularly compelling.
I enjoyed the game, don't get me wrong, but, I can't help but feel the formula is failing to meet the highs that other games are starting to achieve.