Move to rename this thread, "Chris Pine was Right."
The Porkchop Express said:
Freaking amazing.
I haven't seen it yet so feel free to ignore my nerdy and ignorant opinion but I think this will get wheels on streaming with the reddit nerd crowd.C@LAg said:AliasMan02 said:
What's the rule of thumb these days? Box office needs to be double the budget to be worthwhile?
2.5x-3x depending on many things.
this will fall $200MM short in the end.
even a roll of "20"can not save it at this point.
I had no idea thanks for the summary. No half-orc or half-elf geez leave your wokeness out of my silly fantasy games! (not you specifically just in general)AliasMan02 said:
There is more at stake for Hasbro here than box office, obviously. They're not out to lose money or anything but heightening brand awareness and bringing D&D more into the mainstream is super critical.
This is a weird time for Hasbro/Wizards of the Coast. D&D is bigger than it has ever been, but the company is also under crazy levels of scrutiny by a cabal of superfans and influencers. This group, with crazy vocal and unified online support, completely upended the company's plans for modernizing their licensing in January. So much so that big chunks of their property was put into Creative Commons (kinda symbolic more than impactful, but still...). They have really changed a lot of the basic language and tenets of the game, and the whole genre. The new edition of the books won't refer to "races" anymore, and there will be no half-elves or half-orcs because the term "half" is too problematic in relation to identity. They're very influential.
To help smoothe things over with that community, this week they hosted a Creators Summit and invited top freelancers, streamers, etc. to talk through some issues and get a peek at some new stuff. The whole thing got derailed with issues important to these creators, who were way more interested in talking about representation and social issues than seeing the new technology or products.
These creators and influencers really helped to mainstream D&D with things like Actual Play series, and many write a lot of the company's content. But they also oppose things like modernization and monetization of the game experience. It's easy to read between the lines and realize while the people making D&D are very much of the ilk of these influencers, the corporate types hate them and the influence they have.
From my pov, if Hasbro can pull D&D fully into the mainstream and hook a broader and younger audience, they won't have to care what the current gatekeepers think or say. I have to think that's a huge part of getting the movie made and having it be successful as a franchise.
So, what is in the handbook? Human, dwarf, elf, orc, gnome, furries, etc?AliasMan02 said:
To be fair, they'll be available but just not in the PHB.
KidDoc said:I had no idea thanks for the summary. No half-orc or half-elf geez leave your wokeness out of my silly fantasy games! (not you specifically just in general)AliasMan02 said:
There is more at stake for Hasbro here than box office, obviously. They're not out to lose money or anything but heightening brand awareness and bringing D&D more into the mainstream is super critical.
This is a weird time for Hasbro/Wizards of the Coast. D&D is bigger than it has ever been, but the company is also under crazy levels of scrutiny by a cabal of superfans and influencers. This group, with crazy vocal and unified online support, completely upended the company's plans for modernizing their licensing in January. So much so that big chunks of their property was put into Creative Commons (kinda symbolic more than impactful, but still...). They have really changed a lot of the basic language and tenets of the game, and the whole genre. The new edition of the books won't refer to "races" anymore, and there will be no half-elves or half-orcs because the term "half" is too problematic in relation to identity. They're very influential.
To help smoothe things over with that community, this week they hosted a Creators Summit and invited top freelancers, streamers, etc. to talk through some issues and get a peek at some new stuff. The whole thing got derailed with issues important to these creators, who were way more interested in talking about representation and social issues than seeing the new technology or products.
These creators and influencers really helped to mainstream D&D with things like Actual Play series, and many write a lot of the company's content. But they also oppose things like modernization and monetization of the game experience. It's easy to read between the lines and realize while the people making D&D are very much of the ilk of these influencers, the corporate types hate them and the influence they have.
From my pov, if Hasbro can pull D&D fully into the mainstream and hook a broader and younger audience, they won't have to care what the current gatekeepers think or say. I have to think that's a huge part of getting the movie made and having it be successful as a franchise.
redline248 said:So, what is in the handbook? Human, dwarf, elf, orc, gnome, furries, etc?AliasMan02 said:
To be fair, they'll be available but just not in the PHB.
cone said:
this game sucks
Next thing you'll tell me is that anyone can have dark vision or fey ancestry
maverick2076 said:
5e has evolved into this generic, everyone is the same, no one is evil, everyone can be anything mess. The gaming license business was the last straw. We left and went to Pathfinder 2e. Better character creation, more meaningful choices, better combat. It's a better game in pretty much every way.
It seems like you should be able to select Fay Fey Ancestry in that instance.AliasMan02 said:cone said:
this game sucks
Next thing you'll tell me is that anyone can have dark vision or fey ancestry
I'd have to look it up but now if you have ancestry you can select such things as Fey Ancestry... so like if you're a human but your grandfather was an Elf you can select it in lieu of some Human trait. . .
AD&D 1st edition for me.KidDoc said:
I grew up on AD&,D 3rd edition with pool of radiance and icewind Dale and such but switched to GURPS way back in 1989 or so which was a much better ruleset overall. Not sure where GURPS by Steve Jackson is these days.
AGinHI said:AD&D 1st edition for me.KidDoc said:
I grew up on AD&,D 3rd edition with pool of radiance and icewind Dale and such but switched to GURPS way back in 1989 or so which was a much better ruleset overall. Not sure where GURPS by Steve Jackson is these days.
I was young when I learned to play at an after school club my parents sent me to with my older brother to get us out of the house. I was hooked the first day listening to these older kids imagining the most absurd and funny situations.
The resurgence and popularity amazes me and makes me somewhat jealous, because back in the day you'd get made fun of if other kids knew you played.
At least in my case since I spent most of my time in sports and around the "jock" crowd.