Aggies2009 said:
bluefire579 said:
BenTheGoodAg said:
Quad Dog said:
CDub06 said:
Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...
Why wouldn't you take a GOTY, improve and expand it for the sequel?
I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.
Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Mmmm apples and oranges. Majora's Mask was made in 1 year. They reused and enhanced the engine, most 3D models, etc. And of course introduced a few others (the transformations, Kafei, etc.)
I know game development has become a bit more complex, but they made my favorite game of all time in 1 year by reusing assets and introducing some new mechanics. Now, re-using assets AND at least pieces of the world map with a few things introduced apparently takes 6 years and costs more.
EDIT: To clarify, I'm looking forward to playing TotK and I've already spent a voucher on the pre-order. I'm excited but would like to know why the stark difference in Majora's Mask vs TotK in terms of cost, development time, etc. Someone more familiar with the industry may be able to help?
I was using it as an example of a game that a) was built from another, b) had a dev cycle that was about normal length for the time, and c) was sold at full price. In the raw work that goes into it, yeah, the newer Zelda games are going to be leaps and bounds above it, but for what is being produced in the time and place, the similarities exist.
Artorias gave a pretty good explanation on the complexity differences. Art, design, engineering, it's all much more complex and as a result, more specialized. A great demonstration of this is looking at the difference in number and variety of roles between
OoT and
BotW (or any games from the 90s vs today). I'll also add that this kind of increased complexity greatly increases both the fragility of your systems and longer iteration and testing cycles.