Legend of Zelda: Tears of the Kingdom

78,957 Views | 730 Replies | Last: 1 yr ago by AgBQ-00
agdoc2001
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That would be awesome, but I'm guessing a zelda inspired version of the current hardware
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Brian Earl Spilner
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Yeah, that's what I meant.

Though if so, odd they wouldn't announce it at the direct. Although it might make sense to leave that for the Zelda direct.
Ag CPA
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CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...
Actually reminds me of Bioshock Infinite.
Quad Dog
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CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?
ChemAg15
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I recall in the first game that after awhile the world seemed kind of empty. Karok seeds were very repetitive. The divine machines were all kind of the same. The lack of classic dungeons was a bummer. I also remember not liking the lack of items and weapons that break all the time.

BOTW was an awesome game but it's not like it couldn't be improved upon. I'm looking forward to the sequel
BenTheGoodAg
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Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Quad Dog
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BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.

LOL
What developer has ever done that?
BenTheGoodAg
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I know what you mean in the bigger picture for video games, but not typical for Nintendo on Zelda games. And I guess $70 is the going rate, but I feel like BOTW was $60, maybe $50. It just rubs me the wrong way.
Quad Dog
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BOTW is $50-60 now.
I actually think games are pretty fairly priced right now, if not cheap compared to the past.

Brian Earl Spilner
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TOTK is a AAA game, it's really that simple.
bluefire579
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BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.

Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Artorias
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BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Tell me you know nothing about game development, without telling me you know nothing about game development.
Super Aggie 64
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Gameplay presentation tomorrow at 9am central!

boy09
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Purchased BOTW 3 years ago and finally got around to actually playing it last week. It's also the first Zelda game i've ever played. Holy **** this game is incredible. I've put in probably 20-25 hours in the past week and still have a long way to go. Hopefully i can wrap it up by the time TOTK comes out
Brian Earl Spilner
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Hell yes.
Aggies2009
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bluefire579 said:

BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.

Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Mmmm apples and oranges. Majora's Mask was made in 1 year. They reused and enhanced the engine, most 3D models, etc. And of course introduced a few others (the transformations, Kafei, etc.)

I know game development has become a bit more complex, but they made my favorite game of all time in 1 year by reusing assets and introducing some new mechanics. Now, re-using assets AND at least pieces of the world map with a few things introduced apparently takes 6 years and costs more.

EDIT: To clarify, I'm looking forward to playing TotK and I've already spent a voucher on the pre-order. I'm excited but would like to know why the stark difference in Majora's Mask vs TotK in terms of cost, development time, etc. Someone more familiar with the industry may be able to help?
Artorias
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Been in the game biz since '98.

You are trying to compare a game that was made 20+ years ago, with a game made today. There is simply no comparison. It takes much, much longer to make games today than it did back then. The art dev pipeline alone is orders of magnitude more work than it was. Unfortunately, we have not seen much advancement in content creation tools/pipeline, not enough to keep up with the ever increasing scope and complexity of games today. So everything takes much longer to build.

Additionally, TotK is way, way, way, WAY larger and more complex than Majora's Mask was. You really are trying to compare two things that are vastly different.

I got my start making maps for Doom2/Quake 1 back in the mid 90's. I could crank out a complete Doom2 map in 1-2 days. A Quake 1 map in a week. Making a modern game map using something like Unreal takes 2-3 months, if not more.
powerbelly
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Why do you think the tools are lagging behind? Not enough economic incentive for someone to innovate?
Aggies2009
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Artorias said:

Been in the game biz since '98.

You are trying to compare a game that was made 20+ years ago, with a game made today. There is simply no comparison. It takes much, much longer to make games today than it did back then. The art dev pipeline alone is orders of magnitude more work than it was. Unfortunately, we have not seen much advancement in content creation tools/pipeline, not enough to keep up with the ever increasing scope and complexity of games today. So everything takes much longer to build.

Additionally, TotK is way, way, way, WAY larger and more complex than Majora's Mask was. You really are trying to compare two things that are vastly different.

I got my start making maps for Doom2/Quake 1 back in the mid 90's. I could crank out a complete Doom2 map in 1-2 days. A Quake 1 map in a week. Making a modern game map using something like Unreal takes 2-3 months, if not more.
Thanks, mug. Thought of you when playing Metroid Prime Remastered recently! Still in my top 10 (maybe even top 5).

I knew it was a lot more complicated to make a game now than it was 20 years ago. I didn't realize HOW much more.
Aggies2009
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Just watched the gameplay video. I really like the new mechanics. Won't say any more.
howdydamnit04
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Just watched as well. This looks like its going to be a lot more complex and hopefully have a lot more variety in how you solve things.
Artorias
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powerbelly said:

Why do you think the tools are lagging behind? Not enough economic incentive for someone to innovate?
I think it is just a hard problem to solve. Automating creativity is a difficult and complex solution, one which I don't know we will ever truly attain. That being said, with the advancements in AI recently, the next 10 years or so might finally see some meaningful content generation tools advancements that increase the speed of development. Of course, as soon as we get better tools, developers are going to want to make even MORE and BIGGER games, so might still take just as long

Epic has made some advancements in tools techonology with Unreal 5. Some of the new stuff they showed at GDC last week was really cool, like their facial animation tech where you can record yourself on a cell phone camera, and process that into a working facial animation rig that looks pretty damn nice in a matter of minutes.
Aggies2009
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Artorias said:

powerbelly said:

Why do you think the tools are lagging behind? Not enough economic incentive for someone to innovate?
I think it is just a hard problem to solve. Automating creativity is a difficult and complex solution, one which I don't know we will ever truly attain. That being said, with the advancements in AI recently, the next 10 years or so might finally see some meaningful content generation tools advancements that increase the speed of development. Of course, as soon as we get better tools, developers are going to want to make even MORE and BIGGER games, so might still take just as long

Epic has made some advancements in tools techonology with Unreal 5. Some of the new stuff they showed at GDC last week was really cool, like their facial animation tech where you can record yourself on a cell phone camera, and process that into a working facial animation rig that looks pretty damn nice in a matter of minutes.

Can you talk about any projects you're working on currently?
Quad Dog
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Artorias
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Aggies2009 said:

Artorias said:

powerbelly said:

Why do you think the tools are lagging behind? Not enough economic incentive for someone to innovate?
I think it is just a hard problem to solve. Automating creativity is a difficult and complex solution, one which I don't know we will ever truly attain. That being said, with the advancements in AI recently, the next 10 years or so might finally see some meaningful content generation tools advancements that increase the speed of development. Of course, as soon as we get better tools, developers are going to want to make even MORE and BIGGER games, so might still take just as long

Epic has made some advancements in tools techonology with Unreal 5. Some of the new stuff they showed at GDC last week was really cool, like their facial animation tech where you can record yourself on a cell phone camera, and process that into a working facial animation rig that looks pretty damn nice in a matter of minutes.

Can you talk about any projects you're working on currently?
Not at the moment. Maybe later this year.
bluefire579
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Aggies2009 said:

bluefire579 said:

BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.

Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Mmmm apples and oranges. Majora's Mask was made in 1 year. They reused and enhanced the engine, most 3D models, etc. And of course introduced a few others (the transformations, Kafei, etc.)

I know game development has become a bit more complex, but they made my favorite game of all time in 1 year by reusing assets and introducing some new mechanics. Now, re-using assets AND at least pieces of the world map with a few things introduced apparently takes 6 years and costs more.

EDIT: To clarify, I'm looking forward to playing TotK and I've already spent a voucher on the pre-order. I'm excited but would like to know why the stark difference in Majora's Mask vs TotK in terms of cost, development time, etc. Someone more familiar with the industry may be able to help?
I was using it as an example of a game that a) was built from another, b) had a dev cycle that was about normal length for the time, and c) was sold at full price. In the raw work that goes into it, yeah, the newer Zelda games are going to be leaps and bounds above it, but for what is being produced in the time and place, the similarities exist.

Artorias gave a pretty good explanation on the complexity differences. Art, design, engineering, it's all much more complex and as a result, more specialized. A great demonstration of this is looking at the difference in number and variety of roles between OoT and BotW (or any games from the 90s vs today). I'll also add that this kind of increased complexity greatly increases both the fragility of your systems and longer iteration and testing cycles.
Aggies2009
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AG
bluefire579 said:

Aggies2009 said:

bluefire579 said:

BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.

Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Mmmm apples and oranges. Majora's Mask was made in 1 year. They reused and enhanced the engine, most 3D models, etc. And of course introduced a few others (the transformations, Kafei, etc.)

I know game development has become a bit more complex, but they made my favorite game of all time in 1 year by reusing assets and introducing some new mechanics. Now, re-using assets AND at least pieces of the world map with a few things introduced apparently takes 6 years and costs more.

EDIT: To clarify, I'm looking forward to playing TotK and I've already spent a voucher on the pre-order. I'm excited but would like to know why the stark difference in Majora's Mask vs TotK in terms of cost, development time, etc. Someone more familiar with the industry may be able to help?
I was using it as an example of a game that a) was built from another, b) had a dev cycle that was about normal length for the time, and c) was sold at full price. In the raw work that goes into it, yeah, the newer Zelda games are going to be leaps and bounds above it, but for what is being produced in the time and place, the similarities exist.

Artorias gave a pretty good explanation on the complexity differences. Art, design, engineering, it's all much more complex and as a result, more specialized. A great demonstration of this is looking at the difference in number and variety of roles between OoT and BotW (or any games from the 90s vs today). I'll also add that this kind of increased complexity greatly increases both the fragility of your systems and longer iteration and testing cycles.
Well, 1 year wasn't normal dev time for a game back then, right? It was really impressive how quickly they threw that game together all things considered. I realize that speaking of Majora's Mask is definitely the exception and not the rule. Such an amazing game. I'm not disagreeing with you regarding the price of the game. Hell, with Nintendo offering vouchers, it's possible to get the game for $50, which is what I did.
bluefire579
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AG
Aggies2009 said:

bluefire579 said:

Aggies2009 said:

bluefire579 said:

BenTheGoodAg said:

Quad Dog said:

CDub06 said:

Is anyone else a little underwhelmed? So much of this looks identical to the first game. It looks like an expansion...

Why wouldn't you take a GOTY, improve and expand it for the sequel?


I'm fine with this, but pass the savings along to consumers. Charging $70 is kind of insulting for a game that has significantly lower development costs.
Just because a sequel uses the base of its predecessor as a jumping off point doesn't mean there's significantly lower development costs. When it comes out, Tears of the Kingdom will have been in development about as long as Breath of the Wild was.

Ocarina of Time to Majora's Mask is a great example of this. You can see the bones of OoT in MM, but there's so much more that went into it: completely new area, new weapons, new designs and animations for old weapons, new mechanics, new music, new cinematics, etc. It kind of looks the same on the surface, but it's an entirely new game.
Mmmm apples and oranges. Majora's Mask was made in 1 year. They reused and enhanced the engine, most 3D models, etc. And of course introduced a few others (the transformations, Kafei, etc.)

I know game development has become a bit more complex, but they made my favorite game of all time in 1 year by reusing assets and introducing some new mechanics. Now, re-using assets AND at least pieces of the world map with a few things introduced apparently takes 6 years and costs more.

EDIT: To clarify, I'm looking forward to playing TotK and I've already spent a voucher on the pre-order. I'm excited but would like to know why the stark difference in Majora's Mask vs TotK in terms of cost, development time, etc. Someone more familiar with the industry may be able to help?
I was using it as an example of a game that a) was built from another, b) had a dev cycle that was about normal length for the time, and c) was sold at full price. In the raw work that goes into it, yeah, the newer Zelda games are going to be leaps and bounds above it, but for what is being produced in the time and place, the similarities exist.

Artorias gave a pretty good explanation on the complexity differences. Art, design, engineering, it's all much more complex and as a result, more specialized. A great demonstration of this is looking at the difference in number and variety of roles between OoT and BotW (or any games from the 90s vs today). I'll also add that this kind of increased complexity greatly increases both the fragility of your systems and longer iteration and testing cycles.
Well, 1 year wasn't normal dev time for a game back then, right? It was really impressive how quickly they threw that game together all things considered. I realize that speaking of Majora's Mask is definitely the exception and not the rule. Such an amazing game. I'm not disagreeing with you regarding the price of the game. Hell, with Nintendo offering vouchers, it's possible to get the game for $50, which is what I did.
It was shorter, but not by that much. Mario 64, for example, was built from the ground up in about a year and 8 months.
Brian Earl Spilner
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New fusion mechanic is super intriguing. The possiblities just went up exponentially. Can't wait.
powerbelly
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I love the look of the game, but that preview made me less excited about the game.
Artorias
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powerbelly said:

I love the look of the game, but that preview made me less excited about the game.
Gotta admit, I am kinda with you after watching it. But I have learned not to bet against Miyamoto.
Lathspell
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I think the new fusion mechanic, along with the others they showed, just exponentially expand the creativity of puzzles they can give us. Granted, they still need to execute everything properly.

I'm extremely excited for this game.
Brian Earl Spilner
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powerbelly said:

Hopefully, the weapon-breaking mechanic will be improved. I am looking forward to it anyway.


But the new fuse mechanic kind of addresses that problem in a really cool way. Curious what made you less excited about it.
powerbelly
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Brian Earl Spilner said:

powerbelly said:

Hopefully, the weapon-breaking mechanic will be improved. I am looking forward to it anyway.


But the new fuse mechanic kind of addresses that problem in a really cool way. Curious what made you less excited about it.


Levitating through ceilings is really unappealing. Fuse weapons feels like a survival game not zelda.
Brian Earl Spilner
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Everything in BOTW was new to Zelda, pretty much.

I'm betting the new possibilities will be so limitless that you may not be seeing or thinking of quite yet based on the video.

Plus there will definitely be dungeons.
 
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