OOT/MM double header
I want to see where this hole leads pic.twitter.com/SUBvvg6ozx
— Zelda Lore (@ZeldaLoreYT) April 25, 2023
Cooking never really bothered me as you don't really have to do it to play and finish the game. It certainly helps if you bother to take the time to do it. The only section in the game I recall feeling the need to cook was near the beginning when you cook some peppers for the warmth buff to go into the snowy area.boy09 said:
Weapon durability never really bothered me. I really hate cooking though. I do like the idea of the new recipe card system.
Brian Earl Spilner said:
I honestly don't get the problem with cooking. You throw some ingredients in with the the effect that you want, throw in some meat, shrooms, or fruits, and you're done. There's pretty much no wrong way to do it unless you put in multiple effect items in a single dish.
Y'all missed out on making some foods for 3x attack up buffs.
This was about 90% of my cooking too. Durians are crazy overpowered, and pretty easy to gather.Quad Dog said:
The only cooking I ever did was cooking durians by themselves. Would heal you fully plus give bonus hearts.
One neat thing to do was just throw in any four ingredients for any buff (ie. four mighty bananas), then throw in a star fragment. That would guarantee a 3x buff that lasted 30 minutes.Quad Dog said:
The only cooking I ever did was cooking durians by themselves. Would heal you fully plus give bonus hearts.
do you, or do you not, wear the pants.amercer said:
Never pre ordered a game before, but I put the order in for this one a month ago…
Only downside is that I leave on a business trip a couple days after it comes and there is zero chance my kid will let me take it with me
amercer said:
Never pre ordered a game before, but I put the order in for this one a month ago…
Only downside is that I leave on a business trip a couple days after it comes and there is zero chance my kid will let me take it with me
No it doesn't. The problem is simply shifted from the weapon itself to the fused components. Thing is...they are so close to an actual solution, but in their shortsighted insistence on keeping their "precious" no mater what, they completely failed to see it.Brian Earl Spilner said:
It honestly sounds like it almost fully addresses the complaint some people had about weapon durability.
"Only incentive," my ass. Yawn...the same tired argument. This is from the same game that lets you go from the tutorial area straight to the final boss. But you're worried about "breaking the game." L. O. L.Brian Earl Spilner said:
Your "solution" (assuming what you want is weapons that never break) would essentially nullify the only incentive players have to continue exploring to find materials and better weapons. Kind of breaks the whole game.
I think that's part of the fun.coconutED said:
And it doesn't help that most of the fused combinations look completely ridiculous.
Brian Earl Spilner said: