Legend of Zelda: Tears of the Kingdom

78,989 Views | 730 Replies | Last: 1 yr ago by AgBQ-00
Brian Earl Spilner
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OOT/MM double header
Brian Earl Spilner
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Same.
Brian Earl Spilner
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Looks like some folks got a gameplay demo last week.

A little bit of footage, no story, just gameplay...



chase128
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Skill Up has one too.

I started to watch one then decided against it.
Brian Earl Spilner
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I skipped most of Zeltik's when he started to show new footage. I want to be surprised as much as possible.

But from his conclusion, it seems like this is gonna live up to the hype.
Brian Earl Spilner
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More specific details on fusing and cooking:



Brian Earl Spilner
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It honestly sounds like it almost fully addresses the complaint some people had about weapon durability.

I think it should put that concern at ease.
boy09
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Weapon durability never really bothered me. I really hate cooking though. I do like the idea of the new recipe card system.
Artorias
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boy09 said:

Weapon durability never really bothered me. I really hate cooking though. I do like the idea of the new recipe card system.
Cooking never really bothered me as you don't really have to do it to play and finish the game. It certainly helps if you bother to take the time to do it. The only section in the game I recall feeling the need to cook was near the beginning when you cook some peppers for the warmth buff to go into the snowy area.
Brian Earl Spilner
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I honestly don't get the problem with cooking. You throw some ingredients in with the the effect that you want, throw in some meat, shrooms, or fruits, and you're done. There's pretty much no wrong way to do it unless you put in multiple effect items in a single dish.

Y'all missed out on making some foods for 3x attack up buffs.
Brian Earl Spilner
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boy09
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Brian Earl Spilner said:

I honestly don't get the problem with cooking. You throw some ingredients in with the the effect that you want, throw in some meat, shrooms, or fruits, and you're done. There's pretty much no wrong way to do it unless you put in multiple effect items in a single dish.

Y'all missed out on making some foods for 3x attack up buffs.

I still did it. I just didn't like doing it. It's a chore.
Quad Dog
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The only cooking I ever did was cooking durians by themselves. Would heal you fully plus give bonus hearts.
Ghost of Bisbee
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So the play is to buy the 2 Nintendo Online vouchers for $100 and use one to buy Zelda, right?

I might use the other on Advance Wars. Feels like Fire Emblem re-skinned
Chrundle the Great
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On this note:

Anybody know of any pre-sale deals still going that are good? Is voucher the last good deal left here?

I didn't care for any of the souvenir ones I saw.
boy09
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Quad Dog said:

The only cooking I ever did was cooking durians by themselves. Would heal you fully plus give bonus hearts.
This was about 90% of my cooking too. Durians are crazy overpowered, and pretty easy to gather.
Brian Earl Spilner
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Not gonna save you any money, but Best Buy has my favorite preorder bonus, which is a poster. (Not sure how big it is, no details on that yet.)

Luckily I put mine in on BB before that was even announced.
Brian Earl Spilner
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Quad Dog said:

The only cooking I ever did was cooking durians by themselves. Would heal you fully plus give bonus hearts.
One neat thing to do was just throw in any four ingredients for any buff (ie. four mighty bananas), then throw in a star fragment. That would guarantee a 3x buff that lasted 30 minutes.

Same deal for any other effect like defense or speed.
Brian Earl Spilner
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Also, I've been seeing that TOTK presales have been far exceeding BOTW's ever since they opened up. And this was from a few weeks ago, so probably by even more now.

It's crazy how big the Zelda fandom has grown from just this one game. It feels like a whole new generation was introduced to the Zelda through BOTW, given how popular it was.

I think there's a great chance this outsells even BOTW to become the most popular Zelda game. Hell, it might even overtake MK8 and Animal Crossing for the #1 spot on the Switch. That's gonna be tougher, but there's a chance.
amercer
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Never pre ordered a game before, but I put the order in for this one a month ago…

Only downside is that I leave on a business trip a couple days after it comes and there is zero chance my kid will let me take it with me
A is A
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amercer said:

Never pre ordered a game before, but I put the order in for this one a month ago…

Only downside is that I leave on a business trip a couple days after it comes and there is zero chance my kid will let me take it with me
do you, or do you not, wear the pants.

tell the kid(s) to focus on school and homework.
Chrundle the Great
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amercer said:

Never pre ordered a game before, but I put the order in for this one a month ago…

Only downside is that I leave on a business trip a couple days after it comes and there is zero chance my kid will let me take it with me

Sounds like a good excuse to get an OLED switch to me
Brian Earl Spilner
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coconutED
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Brian Earl Spilner said:

It honestly sounds like it almost fully addresses the complaint some people had about weapon durability.
No it doesn't. The problem is simply shifted from the weapon itself to the fused components. Thing is...they are so close to an actual solution, but in their shortsighted insistence on keeping their "precious" no mater what, they completely failed to see it.
Brian Earl Spilner
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I disagree. It actually gives incentive to use your gathered materials rather than hoard them. And if you find a particularly awesome, high damage weapon, you can just keep fusing to keep it infinitely.

Your "solution" (assuming what you want is weapons that never break) would essentially nullify the only incentive players have to continue exploring to find materials and better weapons. Kind of breaks the whole game.
coconutED
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They've essentially created a system where fusing gives temporary buffs to regular weapons...so why not just have that instead of having the extra step of manually unfusing?

And it doesn't help that most of the fused combinations look completely ridiculous.

Brian Earl Spilner said:

Your "solution" (assuming what you want is weapons that never break) would essentially nullify the only incentive players have to continue exploring to find materials and better weapons. Kind of breaks the whole game.
"Only incentive," my ass. Yawn...the same tired argument. This is from the same game that lets you go from the tutorial area straight to the final boss. But you're worried about "breaking the game." L. O. L.
boy09
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coconutED said:

And it doesn't help that most of the fused combinations look completely ridiculous.

I think that's part of the fun.
Brian Earl Spilner
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You didn't actually counter my point though. Where would the incentive be to explore the world, fight enemies, and gather materials and weapons (beyond the bare minimum needed for the main story) if you've already got a shiny new, super strong sword that never breaks?

If you're gonna give players an open world, you have to give them a reason to actually want to explore it.
BenFiasco14
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Brian Earl Spilner said:




How has nobody commented on the lady in the pinks perfect facial expression
CNN is an enemy of the state and should be treated as such.
chase128
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For a long time in video games, I had a hoarder mentality. I'd keep consumables and be so afraid to use them because I might need them eventually.

I had that mentality going into BotW and the durability system annoyed me to no end for a while. Something just clicked for me eventually, and I figured out how to use my resources accordingly. Use lesser weapons against lesser enemies, or defeat them in efficient means. Also, I got good at farming Lynels efficiently.

I get the frustration with the durability system though. I can also understand some reasoning behind having it in this style of game they've created, which is drastically different from a traditional Zelda title. I see both sides.

I'm just glad I've come to terms with it and was able to enjoy the heck out of BotW.
Quad Dog
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I liked the weapon degradation mainly because it made me try out different weapons I probably wouldn't have otherwise. Also made some fights and strategies interesting planning around you weapon breaking.
I think adding a blacksmith to repair weapons at stables might have helped, but I would have just used one weapon and repaired it then.
Brian Earl Spilner
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It wasn't until my second playthrough I actually realized how good the spears can be.
Quad Dog
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The Gerudo drill shafts
Brian Earl Spilner
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Lathspell
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Did you really watch all two and half hours of that video?
 
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