Legend of Zelda: Tears of the Kingdom

78,950 Views | 730 Replies | Last: 1 yr ago by AgBQ-00
Lathspell
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I've beat Breath of the Wild 3 times, twice on Master Quest mode. I don't have a big problem with the weapon breaking mechanic. I don't want my Zelda game to be a simple action RPG. I love the puzzles, the exploration, and having to actually think about every encounter. On Master Quest, every enemy camp makes you stop and figure out a strategy.

These new mechanics just look like so many additional tools for dungeons.
Brian Earl Spilner
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coconutED
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So, instead of finding weapons randomly lying around, you find random stuff lying around that you have to make into weapons...and they still break.

Pass. Not hard pass yet, but pass.
powerbelly
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coconutED said:

So, instead of finding weapons randomly lying around, you find random stuff lying around that you have to make into weapons...and they still break.

Pass. Not hard pass yet, but pass.


I can't wait to hit stuff with the rock stick…

Brian Earl Spilner
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What about...

Turning swords/axes into fire weapons with red chuchu jelly
Ice weapons with white chuchu jelly
Electric weapons with yellow chuchu jelly
Improving swords with ores/gems

Or just experimenting and discovering what different combinations will cause.
Quad Dog
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Watched this with my son last night who absolutely loves buildings stuff in games. His response: "Shut up and take my money." I told him it would be my money.
Max Power
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DallasTeleAg said:

I've beat Breath of the Wild 3 times, twice on Master Quest mode. I don't have a big problem with the weapon breaking mechanic. I don't want my Zelda game to be a simple action RPG. I love the puzzles, the exploration, and having to actually think about every encounter. On Master Quest, every enemy camp makes you stop and figure out a strategy.

These new mechanics just look like so many additional tools for dungeons.
I hated the gyroscope puzzles, some of them took me forever. There were many times I got some looks from my wife and kid wondering what the hell I was doing contorting my body while holding the controls and looking at the screen.
Quad Dog
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Max Power said:

DallasTeleAg said:

I've beat Breath of the Wild 3 times, twice on Master Quest mode. I don't have a big problem with the weapon breaking mechanic. I don't want my Zelda game to be a simple action RPG. I love the puzzles, the exploration, and having to actually think about every encounter. On Master Quest, every enemy camp makes you stop and figure out a strategy.

These new mechanics just look like so many additional tools for dungeons.
I hated the gyroscope puzzles, some of them took me forever. There were many times I got some looks from my wife and kid wondering what the hell I was doing contorting my body while holding the controls and looking at the screen.
Took me way to long to think of removing the controllers from the screen when doing those.
Brian Earl Spilner
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One of the biggest points of frustration for me on BOTW was when you needed to move something precisely with magnesis. There was no way to rotate the object along different axes, and I'm so glad they've added that. Gonna make things a lot easier when building stuff.
chase128
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Red chuchu jelly + Shield = Bomb Shield

Mutually assured destruction!
Brian Earl Spilner
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What about arrow + rock salt = bow and arrow shotgun?
Brian Earl Spilner
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AgCMT
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Did you work with Jason Sussman or Bo Harris at Doom?
Ghost of Bisbee
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I've been trying hard to get hyped for TotK, but not there yet. I've always treated every Zelda release as truly an event, because it has always felt like an event.

I don't get that same feeling for this. More weapon degradation, more BoTW. BoTW was great, but I really missed having formal dungeons.

I'm sure Nintendo will surprise me and I'll wonder why I ever had doubts. I've loved every Zelda game that has released to date (minus CD-i), so I hope that's where I'm at when this comes out.
BowSowy
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Brian Earl Spilner said:

What about...

Turning swords/axes into fire weapons with red chuchu jelly
Ice weapons with white chuchu jelly
Electric weapons with yellow chuchu jelly
Improving swords with ores/gems

Or just experimenting and discovering what different combinations will cause.
Yeah, I'll bet people are being simplistic if they think the Fusion system is only going to be used to make simple things like rock sticks. I'm betting there's a lot of complexity they're adding with that system that they clearly don't want to show in a teaser trailer.
Artorias
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AgCMT said:

Did you work with Jason Sussman or Bo Harris at Doom?
To clarify, I began working on my own with Doom/Quake, did not work directly for id Software on those. My work making maps for Doom/Quake got me my first professional job in the games biz. Did not have the pleasure of working with either of the people you mentioned, but my first job was working for John Romero at Ion Storm, the company he founded after leaving id.
AgCMT
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No worries. I grew up with those guys and they both started at Doom in Dallas. They are both still in the gaming world. In fact, Jason is/was (?) at Bungie. He ran the build in Destiny over the years. I'm not sure what he's working on now though.
Definitely Not A Cop
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Whole article on fusing below.

https://www.denofgeek.com/games/tears-of-the-kingdoms-fuse-ability-best-funniest-feature-memes/

Brian Earl Spilner
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Got a cool art print added to my Best Buy preorder.
Brian Earl Spilner
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BenFiasco14
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Brian Earl Spilner said:

One of the biggest points of frustration for me on BOTW was when you needed to move something precisely with magnesis. There was no way to rotate the object along different axes, and I'm so glad they've added that. Gonna make things a lot easier when building stuff.


Sounds like you just need to get better at the game.
CNN is an enemy of the state and should be treated as such.
Brian Earl Spilner
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Brian Earl Spilner
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Brian Earl Spilner
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THIS is the trailer I was waiting for. Epic!
chase128
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Fantastic trailer. I'm excited!

Also, bucket helmet dude is my hero.
FightinTexasAg15
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I was not sold on the game before this, but that was an epic trailer.
powerbelly
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FightinTexasAg15 said:

I was not sold on the game before this, but that was an epic trailer.
What about that trailer sold you, just curious? It seemed like generic game trailer to me.
Artorias
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Never bet against Miyamoto!
Ghost of Bisbee
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What was the thing levitating upward together with Link?
Looked like a skull kid

Hyrule still looking sparsely populated.

But looks like there may be formal dungeons? Holding out hope

Ganondorf's return is a big W
FightinTexasAg15
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powerbelly said:

FightinTexasAg15 said:

I was not sold on the game before this, but that was an epic trailer.
What about that trailer sold you, just curious? It seemed like generic game trailer to me.


I didn't really feel like the other trailers did a good job differentiating this from the previous game. I felt like this gave us a better look into the new aspects of the game
Brian Earl Spilner
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powerbelly said:

FightinTexasAg15 said:

I was not sold on the game before this, but that was an epic trailer.
What about that trailer sold you, just curious? It seemed like generic game trailer to me.


If that trailer didn't get you hyped, it just seems like you're actively trying to dislike this game before it's even out. Don't know what to tell you.
Brian Earl Spilner
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Loving this Ganondorf design.

Brian Earl Spilner
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Goddess Hylia? A Zonai?
powerbelly
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Brian Earl Spilner said:

powerbelly said:

FightinTexasAg15 said:

I was not sold on the game before this, but that was an epic trailer.
What about that trailer sold you, just curious? It seemed like generic game trailer to me.


If that trailer didn't get you hyped, it just seems like you're actively trying to dislike this game before it's even out. Don't know what to tell you.


It had stuff that I have no interest in and almost nothing that makes zelda great. Sorry I am not going to go nuts over generic video game trailer.
Brian Earl Spilner
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What was missing for you that would've made it not "generic"?
 
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